Use BIG, REG and small-win counts to infer a hidden setting from six candidates. Try a few automatic stops, then inspect the posterior below.
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The browser evaluates the probability formula for Grover search with N=8. Too many iterations reduce the probability. This does not submit a hardware job.
Change from the initial 300 coins. ● = BIG, ○ = REG. The graph alone cannot identify the setting.
Compares the ideal probabilities for settings 1 and 6. The displayed log(100)/KL is an information-scale estimate, not a guarantee of reaching 100:1 confidence after that many spins.
A large payout is not the same as useful evidence. Small wins carry the most information in this probability table. Settings 5 and 6 have the same REG rate, but different BIG and small-win rates. These estimates exclude noise and missed observations.
This panel displays CHSH circuit measurements returned by the API, separately from the game outcomes. The local hidden-variable bound is 2; the quantum bound is 2√2. This display alone does not establish a loophole-free Bell experiment.
Pressing the left STOP yourself can miss a small win (electron) depending on timing. Automatic stops collect it. This is a game example for thinking about how missing observations affect inference.
These counts describe the bits remaining in each pool. Independent fair bits have an expected fraction of 50%, but a finite sample can differ by chance.
σ is the deviation from 50% divided by the standard error under an independent fair-bit model. A value of 2σ alone establishes neither the cause nor statistical significance. Bias alone cannot isolate readout error. The ERROR display is a separate game-model parameter.
Counts of BIG, REG and small wins give relative support for six candidate settings. This estimates a restricted model; it does not reconstruct an arbitrary quantum state.
Exactly one of the three claims is wrong. Spot it to earn a badge.
The exercise is to separate the number of observations from the strength of your conclusion. The machine selects one of six settings, each with slightly different probabilities for BIG, REG and small wins. Count outcomes, compare the six bars in the posterior, then reveal the answer. This learning game combines a browser probability model with hardware-derived randomness when it is available.
Playing requires JavaScript; this guide and the probability table do not. The game includes sound and flashing effects. Use the sound button above to mute it.
No. With independent draws, the probability of no BIG in 100 spins is (1 − P(BIG))¹⁰⁰. Using the ideal probabilities below gives about 69.3% for setting 1 and 67.5% for setting 6. That observation is common under both settings and offers little separation.
| Outcome | Setting 1 | Setting 6 |
|---|---|---|
| BIG | 1/273.1 | 1/255.0 |
| REG | 1/439.8 | 1/255.0 |
| Small win (electron) | 1/6.35 | 1/5.78 |
The information table compares these differences using KL divergence. Small wins pay less per event but occur frequently; they carry more information than BIG in this model. The displayed spin count is the estimate log(100)/KL. Each outcome is treated as a separate binary event, and the summed “all three” row is also an approximation. These are not guaranteed stopping times or a strategy that always identifies the setting.
Quantum mode costs three coins per spin, adds modelled noise to the third reel and charges the CZ gauge. Classical mode costs two coins and omits that noise step and the CZ. Both modes use the same route to obtain their initial random draw. Selecting classical mode does not force local randomness. The cost difference is a game-design choice, not a benchmark of real quantum computing speed or expense.
When the gauge is full, the CZ lets you explore the probability formula for Grover search with one marked item among eight: P(k) = sin²((2k+1) asin(1/√8)). The browser calculates it; Iterate increases k. The probability is 12.5% at k=0, about 78.1% at k=1, 94.5% at k=2, then 33.0% at k=3. More iterations are not always better. Stop here performs a local random draw using the displayed probability. This feature does not run a search on quantum hardware.
The randomness API uses stored IBM Quantum or QuTech bits when available and falls back to local randomness otherwise. The browser also falls back when data has not arrived or a request fails. Clicking does not launch a new hardware job. Noise, visual effects and the CZ use additional local randomness.
The θ shown when you reveal a setting is calculated from the BIG probability as θ = 2 asin(√P). The game does not send a newly rotated circuit to hardware on each spin. Inferring one of six candidates is an example of statistical estimation, not an implementation of general quantum state tomography.
The hardware-bias table counts the bits left in each pool. The Bell panel displays a separate CHSH measurement returned by the API. A finite sample's bias does not identify the cause of hardware error, and an S value above 2 alone does not establish a loophole-free Bell experiment. Interpretation also requires measurement conditions and statistical uncertainty.
Spin counts, coins and the hidden setting belong to the current page session. Reloading starts a new machine. RP uses a separate mechanism, so it should not be assumed to reset in the same way.
This guide was checked against the public calculation code, randomness and fallback code and interface code on September 23, 2026. For the underlying theory, see IBM Quantum Learning on choosing Grover iterations and entanglement and CHSH.
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